I played it on the PS4 Pro and frequently noticed buffering textures, extended loading times, glitching NPCs, and enemy AI that failed to work correctly. In this instance, I had the option to choose between depriving someone of their keycard, or creating a distraction so that I could lockpick without raising suspicion.ĭespite the strong plot and flexible puzzles, We Happy Few has major issues that ruined my playthrough. One way up was through a door requiring a keycard, while the other had to be lockpicked. For example, I had to get upstairs in a building with two doors locked. Both sides of morality are also shown.Īlso noteworthy were the variety of options in some puzzles, most being able to be solved in at least two ways. Ollie was a wartime failure. There are redemption arcs for the trio, and certain scenes showed that revelations can be powerful and unexpected. Sally moved in with Arthur after a family tragedy, only to sleep with Arthur’s dad. Arthur abandoned his autistic brother, who was sent to Germany. Interestingly, despite the stories being connected and intersecting with each other, key interactions took place in different spots for each of the characters - it kept me wondering which of the perspectives I could trust, and felt almost as if the game itself was drugged.Īrthur, Sally and Ollie are presented as ‘’moderately terrible people’’, as they, like most Wellies, have done something awful in the past. However, their memories come back to them as they stop using it, and as memories return to them, the player learns about the past of Wellington Wells. All three suffer from memory loss due to taking the village drug, called Joy. The best side of We Happy Few is when it tells the story of Arthur, Sally and Ollie. The frightening art style of We Happy Few is used to present the 1960s English town of Wellington Wells, full of constantly drugged people forgetting their pasts, police state control over the media, and strict laws requiring every citizen to wear masks with the mouth shaped in a big smile. We Happy Few also consists of scripted cutscenes, as well as interactive and optional backstory elements found in exploration. The player can move freely in the world and make use of weapon physics in combat to attack, block, dodge or throw items when engaged in a fight. Structurally, We Happy Few is a first-person real-time action-adventure with open world features such as dynamic quests, exploration options, a crafting system and skill trees uniquely designed for each of the three available characters. Sadly, it fails to translate its vivid ideas into an enjoyable experience. We Happy Few tells three compelling stories in a one-of-a-kind, dystopian world that is brilliantly inspired by real-world events and twentieth century literature. WTF The Wellies get off by stinging each other with electric batons while wearing a rubber suit. LOW The technical issues and poorly-designed gameplay An absolutely appropriate treat for this time of year, Happy Game may be on the short side but there’s not much question that time is at least memorable.HIGH Wellington Wells is full of appealing backstory The rewards for your efforts are typically some very weird or somewhat terrifying visuals that will either make you laugh (if you’re a bit twisted, like me) or perhaps regret ever deciding to play the game. More often than not you’ll just need to move your pointer around the screen and click or drag on objects (or nightmare monsters) in order to change or trigger them, working out what must be done. In terms of gameplay style it mostly plays out with puzzles, but not with any set sort of consistent rules. Very deceptively titled, unless nightmare fuel puts you in a happy mood I suppose (yes, I know there’s plenty of you out there), while the experience only lasts a few hours it’s one helluva trippy ride.
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